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Old Aug 17, 2005, 04:35 AM // 04:35   #1
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Arrow Too biased?

Alright, I've been trying all kinds of things in GW and my personal conclusion is that the damn game is to f***ing biased. Now before this turns into a flame, I will provide FACTS for drawing this conclusion. I am just so tired of the constant uphill battle, even at max level! I mean come the f*** on, when you get tougher things should get easier. In GW your hard work earns you NOTHING. The game does not reward anything. Anyway, here is my list of totally unfair rules in GW.
  • Runes-
    This just has me pissed to begin with. I get some buffed rune (superior for instance) and it has positive and negative effects. Now, let's say I have a major rune of the same kind. The negatives stack even though the bonuses don't. WTF? If you're going to stack the negatives then WHY THE HELL won't positives stack? They claim it gives you the effects of the better rune, but then why does the lesser rune STILL hurt you? That's retarded! Let us stack positives damnit, it won't hurt anything. The guy with five major swordsmahip runes can be countered by the guy with five major absorbtion or major vigor runes. It's common-sense!
  • Rune Traders-
    This addition completely ruined the game. Check the price of a superior vigor rune. Chances are it's around 50plat or more. Now buy one and request a quote. What? Your 50plat rune is worth 25gold? WTF?! I've had runes worth 20plat and that idiotic trader won't even offer me half price! Runes sell for a set 25gold, and that is totally retarded. Why even bother salvaging runes if it's only worth 25gold each? I don't like standing around all day shouting "WTS WTS WTS" to get a fair price for the runes either.
  • Mega-Packs-
    What is it witht he constant addition of monsters? New content is one thing, but now missions that once could be soloed or done with henchies can't be done by anybody but lv20 characters, if even then! Take for instance a specific jungle mission. I soloed it probably a dozen times. Two days ago I went in and even with two lv20 characters, me at lv16, and several pubbers, we had out entire party wiped out in about thirty seconds. Who's f***ing bright idea was it to place almost twenty of those scarabs in the SAME f***ing area?! What genious devised that plan? if they expect us to win that they ened to remove their ability to use spells or up the party limit or SOMETHING. It's happened all over the game-world though, and I am sick of it.
  • Balance-
    Is it just me, or is it more profitable and safer to stay pre-searing? You get dye, blue, and purple drops ALL THE FREAKING TIME. Now, we go post-searing and fight big bad tough guys and get jack. Does anybody else see something wrong with that? I'm not against pre or post stages of the game, but without decent drops later in the game you won't be able to buy the materials and/or equipment you need at the later stages in the game. If farming wasn't so horrendous now you could do that, but still.
  • Exploration-
    Exploring is useless. Find some mega-ultra-secret location and what's you're reward? NOTHING! That's right, you found an area fifty miles away from any town or civilization and there's no chests or anything, and if there is a chest, there's a one in a billion chance that it'll actually contain something decent, and even less that it'll be some awesome item. What happened to encouraging exploration?
I played the game from the release, and later spent $80 on the collector's edition, and now get little pleasure from the game because it takes HOURS to do ANYTHING now. I hate the addition of the economy, I hate how buff mobs are in palces, and I just miss the time when GW was fun in general. Drops should be increased back to what it was at release, the economy, while helpful, needs an overhaul, and the rune trader needs to offer half seeling price for runes, MINIMUM. They also need to reduce mobs back to what they were at release. I am tired of spending three days walking a city-block just because I have a fight every other foot.

I also would like to see some amount of freeform in the next chapter. In this game you're basically walking down tight hallways, even out in the open. I mean point A and B may be a block away in a straight line, but you have to play for several hours to get through because the game forces you to walk a million miles through billions of mobs to get there. Everything seems to be reach by going around your elbow to get to your butt.
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Old Aug 17, 2005, 04:48 AM // 04:48   #2
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This is wrong:
Quote:
Rune Traders-
This addition completely ruined the game. Check the price of a superior vigor rune. Chances are it's around 50plat or more. Now buy one and request a quote. What? Your 50plat rune is worth 25gold? WTF?! I've had runes worth 20plat and that idiotic trader won't even offer me half price! Runes sell for a set 25gold, and that is totally retarded. Why even bother salvaging runes if it's only worth 25gold each? I don't like standing around all day shouting "WTS WTS WTS" to get a fair price for the runes either.
A recent patch fixed the buy-sell gap. My superior vigor sells for 41 platinum.


Quote:
Mega-Packs-
What is it witht he constant addition of monsters? New content is one thing, but now missions that once could be soloed or done with henchies can't be done by anybody but lv20 characters, if even then! Take for instance a specific jungle mission. I soloed it probably a dozen times. Two days ago I went in and even with two lv20 characters, me at lv16, and several pubbers, we had out entire party wiped out in about thirty seconds. Who's f***ing bright idea was it to place almost twenty of those scarabs in the SAME f***ing area?! What genious devised that plan? if they expect us to win that they ened to remove their ability to use spells or up the party limit or SOMETHING. It's happened all over the game-world though, and I am sick of it.
It sounds like you were just not being careful. The scarabs in the jungle (or anywhere for that matter) are not very dangerous and the only way to have 20 of them pop up is to keep running instead of fighting as soon as you see them. You shouldn't be able to solo any mission anyways. This is a team game.

Last edited by Lost; Aug 17, 2005 at 04:54 AM // 04:54..
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Old Aug 17, 2005, 04:51 AM // 04:51   #3
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Personally, I think arenanet is on a mission to see how fast they can destroy the playability of their game. There are some areas that are now next to impossible for anyone to do, especially groups with henches in them. They totally nerfed the drop tables worldwide. They skewed the economy and item values with the addition of a rune trader and a rare materials trader. Every "fix" they come out with seems to include reduced drop rates, add mesmers to strip enchants to every mob and multiply the mob quantity by a factor of 10.
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Old Aug 17, 2005, 04:56 AM // 04:56   #4
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lol. I even had a sword with dmg 5-7 dropped in Mineral Springs.
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Old Aug 17, 2005, 05:30 AM // 05:30   #5
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Pardon my french but.

WHINE WHINE WHINE. If you don't like it, go play something else, bitching and complaining about the things YOU don't like really won't amount to a hill of beans in the grand scheme of things. People asked for it to be easier to get runes for PvE, thus the rune traders. People bitched about the buy prices of items, therefore last fridays update. People complain about how bots ruin the game, now you have areas tweaked to make them less appealling to bots. People complain how now it takes them FOREVER to earn enough gold to buy the special components for fissure armor. The game was never intended for people to A) become UBER b) get everything over night. People complain how now that they've finished the game that it's boring. Everything gets boring if you do it 15 hours a day for THREE months. People complain how PvP people can't get the skills they want without grinding. Take 3 characters thorugh the game, this will give you roughly 60% of the available skills plus about 40 skill points (per character) with which to buy or capture special ones. You don't need to have every skill unlocked. Make a build, play the build, practice the build, become good with the build, earn faction and unlock anything else you need. People complain that faction takes to long to get what you want. Lets see, in the RANDOM 4v4 arena, I can earn about 100 - 150 faction per hour. To unlock a weapon upgrade requires 1000 faction, thats oh say 7 hours of PvP. Can you tell me that in 7 hours of PvE play, you can have the EXACT upgrade you want unlocked and guarentee that statement 100%? People complain that they can't solo an area. To bad, the game was never intended to be a contest over who can solo the hardest area, teamplay is recommended, even if the team is henchmen, and actively promoted.

Rare is supposed to be rare, you're not supposed to go out for 15 minutes and come back with 20 of them. That said, I can go out for 30 minutes, with 4 henchmen in the southern shiverpeaks and usually get 1-3 purples and/or gold items. This is not a chest run this is simply wandering through an area, killing the things that come near me.

Not every "fix" includes reduced drop rates, infact I personally don't think they've changed all that much. Yes, Riverside got 'tweaked', it shouldn't have been that way in the first place, way to easy for the return people were getting. Yes, the desert got tweaked, blame the bots that were running 24/7, ANet only kicks people that it is 100% sure have broken the rules, even 1% of doubt will save a botter, and as code evolves it gets harder to detect. Thus it's much more effective to change the area a little bit so bots get eaten. Players are much smarter and can kill or avoid groups of monsters that a solo bot will get squished by.

Is the game perfect? No. Is ANet trying to make it as good as possible, to the point of viewing and occasionally responding to player inquiries and implimenting player suggestions? Hell yes. Got a problem with something, then MAKE A WELL CONSTRUCTED SUGGESTION. Think about how your suggestion would affect both PvE and PvP before you make it. For example, if PvE and PvP were 100% seperate, UAS would be fine, however they aren't. I can take my PvE into any arena. Is it fair that some people in that arena could have every skill unlocked at the click of a button when my character doesn't?
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Old Aug 17, 2005, 06:02 AM // 06:02   #6
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You are just mad because you suck.
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Old Aug 17, 2005, 06:42 AM // 06:42   #7
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I don't think I am whining. Arena.net swears their goal is to make the things you need available to you through normal gameplay. Well, through normal gameplay I have not once unlocked a superior rune of anything. Only through farming (either faction or PvE farming) have I unlocked needed runes and upgrades. For skills, I spend my time in UW farming exp for skill points OR in arenas farming faction to unlock. Mind you, I have taken 4 characters through the entire PvE storyline. (3 on my account and one on my husband's account.)
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Old Aug 17, 2005, 06:47 AM // 06:47   #8
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wait wait wait

so how is the game biased

you just bitched a lot
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Old Aug 17, 2005, 06:50 AM // 06:50   #9
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Quote:
Originally Posted by Baratus
  • Runes-
    This just has me pissed to begin with. I get some buffed rune (superior for instance) and it has positive and negative effects. Now, let's say I have a major rune of the same kind. The negatives stack even though the bonuses don't. WTF? If you're going to stack the negatives then WHY THE HELL won't positives stack? They claim it gives you the effects of the better rune, but then why does the lesser rune STILL hurt you? That's retarded! Let us stack positives damnit, it won't hurt anything. The guy with five major swordsmahip runes can be countered by the guy with five major absorbtion or major vigor runes. It's common-sense!
  • Rune Traders-
    This addition completely ruined the game. Check the price of a superior vigor rune. Chances are it's around 50plat or more. Now buy one and request a quote. What? Your 50plat rune is worth 25gold? WTF?! I've had runes worth 20plat and that idiotic trader won't even offer me half price! Runes sell for a set 25gold, and that is totally retarded. Why even bother salvaging runes if it's only worth 25gold each? I don't like standing around all day shouting "WTS WTS WTS" to get a fair price for the runes either.
  • Mega-Packs-
    What is it witht he constant addition of monsters? New content is one thing, but now missions that once could be soloed or done with henchies can't be done by anybody but lv20 characters, if even then! Take for instance a specific jungle mission. I soloed it probably a dozen times. Two days ago I went in and even with two lv20 characters, me at lv16, and several pubbers, we had out entire party wiped out in about thirty seconds. Who's f***ing bright idea was it to place almost twenty of those scarabs in the SAME f***ing area?! What genious devised that plan? if they expect us to win that they ened to remove their ability to use spells or up the party limit or SOMETHING. It's happened all over the game-world though, and I am sick of it.
  • Balance-
    Is it just me, or is it more profitable and safer to stay pre-searing? You get dye, blue, and purple drops ALL THE FREAKING TIME. Now, we go post-searing and fight big bad tough guys and get jack. Does anybody else see something wrong with that? I'm not against pre or post stages of the game, but without decent drops later in the game you won't be able to buy the materials and/or equipment you need at the later stages in the game. If farming wasn't so horrendous now you could do that, but still.
  • Exploration-
    Exploring is useless. Find some mega-ultra-secret location and what's you're reward? NOTHING! That's right, you found an area fifty miles away from any town or civilization and there's no chests or anything, and if there is a chest, there's a one in a billion chance that it'll actually contain something decent, and even less that it'll be some awesome item. What happened to encouraging exploration?
1) oh well, a little bug maybe, if they havent fixed it yet then maybe they meant to do it.. who knows

2) As somone said, i think they fixed this.. do some research before you complain please

3) Be more careful, ever heard of a tactical retreat?.. sure it may not be as gloryous as slaying the whole mob in one try, but i do it all the time and personaly it has saved my butt more times than not..

4) Not true, i still find more dyes in post than in pre... did you ever notice the sell value diffrences, it would take like 30 items in pre to make the profit of one around thunderhead keep... so you can buy dyes.. ohh ahhh (i know its a crazy idea never before tried but i feel it would work)

5) I have explored almost the whole map with my warrior and have the most important thing to show for it.. a nice squeaky clean map, plus some elite skills take some far away travling, so thats your treasure.. stop thinking of fun value in gold peices..

is it just me or is most of this rant item based?... take a moment, stop thinking about rune prices or dye drops and look at the amazing detail in the game...
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Old Aug 17, 2005, 07:05 AM // 07:05   #10
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Quote:
Originally Posted by dansamy
I don't think I am whining. Arena.net swears their goal is to make the things you need available to you through normal gameplay. Well, through normal gameplay I have not once unlocked a superior rune of anything. Only through farming (either faction or PvE farming) have I unlocked needed runes and upgrades. For skills, I spend my time in UW farming exp for skill points OR in arenas farming faction to unlock. Mind you, I have taken 4 characters through the entire PvE storyline. (3 on my account and one on my husband's account.)
*cough*collecters*cough*

I have made it through the game fine on my ranger, without a single superior rune (not even vigor). I use major vigor and the rest minors. I'm also great in PvP.
That extra 2 atribute bonus with -75 health is far from neccesary.
I even found a gold max fellblade while infusing my grotto armour with a full party of henchmen. My only level 20 PvE character is a ranger, what does that tell you about how much I farm?
I switch secondaries to unlock skills for PvP.
I have 2 "perfect" shortbows from mineral springs collecter, and 2 gold max bows so people don't say i'm THAT cheap.

All this, through normal gameplay. You just cry because Anet isn't handing you your "bottle" and making you drink from the big boy cup.

-edit-
And how exactly do your "arguments" make the game biased? Do you even know what that means? Perhaps you could say Anet lied, but biased?
Don't use the big boy words just yet.

Last edited by Puddin Tame; Aug 17, 2005 at 07:07 AM // 07:07..
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Old Aug 17, 2005, 07:25 AM // 07:25   #11
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I wasn't arguing the game is biased, and while the collector's items are nice, I've seen far nicer in random drops. However, through normal gameplay, I have not unlocked the perfect staff upgrade of enchanting. I used faction for that. I have not unlocked superior vigor. A guildmate was kind enough to allow me to unlock it then he sold an identified sup vigor, losing the higher $ value of the unid sup vigor. My point is that in the normal course of average gameplay, I certainly should have unlocked at least one superior of something, but I haven't. They have all come from faction that I had to farm up or by farming certain spots looking specifically for runes. Given the number of hours that I played PvE on my 1st character prior to going farming, sheer probability should have given me two superiors. But with the nerfing of the drop tables, I hadn't gotten one. I'm not asking for a bottle. Nor whining about the lack of a teat. I just do not see how they can claim that you can get what you need through playing the game as it was meant to be played. The simple fact is that you can't. At least with runes anyway. You have to farm for faction or drops to get the runes you need. Plain and simple. Hell, I've gone through Hell's Precipice 4x. Each time I got at least one colored armor drop. EVERY SINGLE TIME - minor rune of ............ in HELL!! That's just ridiculous. Given the enemy level there, they should at least be major runes. However, I still play (and farm) for what I need, although I am (finally) close to having most of what I need unlocked for PvP. I just wish that their idea of "balancing the game" did not equate to reducing the drop rate/increasing the rarity of upper level items.
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Old Aug 17, 2005, 07:45 AM // 07:45   #12
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Quote:
Originally Posted by dansamy
I wasn't arguing the game is biased, and while the collector's items are nice, I've seen far nicer in random drops.
1. Then why the hell is your title "Too biased?". Stupid....
2. It get's nicer than a req 9 15% when health is above 50% max damage weapon? Well, req 8 is possible, but if your weapon mastery is that low you are not in it for damage.
3. RUNE TRADERS!! Even if it's for a PvP character, that's why there are storage agents in the arenas.
4. They are called RARE for a reason. I have got 5, maybe 6 rares in my whole time playing. Suck it up.

Last edited by Puddin Tame; Aug 17, 2005 at 07:47 AM // 07:47..
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Old Aug 17, 2005, 08:02 AM // 08:02   #13
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It's not MY TITLE, stupid. I am not the OP of the thread.
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Old Aug 17, 2005, 08:03 AM // 08:03   #14
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Baratus, the topic starter has the topic "too biased". Dansamy, on the other hand, just responded to the thread.
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Old Aug 17, 2005, 08:06 AM // 08:06   #15
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*doh!*
You responded like you were the creator, or atleast agreeing with every word of his.
How do I know you are not the creator in disguise?
Or OUT of disguise?

Well, anyway, that goes for the both you... I guess....

When you said "I don't think I am whining" at the start of your first post, when the author had not yet responded threw me off. Just split up my different replies accordingly.

Last edited by Puddin Tame; Aug 17, 2005 at 08:08 AM // 08:08..
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Old Aug 17, 2005, 08:14 AM // 08:14   #16
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ok I just witnessed a monk with ALL superior runes. AND death penalty in underworld. That's right he has a grand total of 71 health... and guess what he tanked those level 29 bladed ataxes like there were NOTHING. and Smites like they were air. so the idea that this game is an uphill battle has got to be a joke... that's the Hardest stuff in the game and they fell like dominoes... All on One guy with 71 to 40 health he was taking 2 damage from those things... THATS IT 2 dmg. His mending took care of that like it was nothing let alone all the other buffs on him.... I could not believe what I saw. I am now of the belief that if you take the time to figure out how to play the game and learn the different builds. ANYTHING is possible in this game... ANYTHING!!!

as to values. Well. I personally think the trade button should be taken out of the game and everything be attainable from NPCs or drops only. then none of you inflating bastards would get a shilling...

And as far as more monstoers. The point was to KEEP people from Soloing areas. that was the problem. too much farming on missions that were too easy. you can still do them fine with a full party of players. Arenanet is trying to make this game more of a multiplayer co-op then a singleplayer. PvP is fine for multiplay vs mode... but PvE has been almost entirely single player till recently... even now some build can solo just about everything in the game. STILL. That needs to be elininated as well... and they are doing a great job.

(edited cause I'm sick of saying it)

Last edited by =HT=Ingram; Aug 17, 2005 at 08:28 AM // 08:28..
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Old Aug 17, 2005, 08:15 AM // 08:15   #17
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I did not agree with every word he said. I simply addeed points from my viewpoint. (For example, I rather like the fact that I don't have to spam WTS Ecto if I don't want to. Sure, it screws up the value of ecto and shards, but the rare material guy is still nice to have because he buys items in singles. However, the existence of the rare material and rune traders does alter the market value of the items they sell. You can't argue against that because it is true.) If I were to agree with every word he'd said, I would simply have /signed and be done.

Besides, I made my points more eloquently than the OP. We have different language styles. Read the OP and then read mine. You will see that we structure our sentences differently.
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Old Aug 17, 2005, 08:20 AM // 08:20   #18
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Quote:
Originally Posted by =HT=Ingram
ok I just witnessed a monk with ALL superior runes. AND death penalty in underworld. That's right he has a grand total of 71 health... and guess what he tanked those level 29 bladed ataxes like there were NOTHING. and Smites like they were air. so the idea that this game is an uphill battle has got to be a joke... that's the Hardest stuff in the game and they fell like dominoes... All on One guy with 71 to 40 health he was taking 2 damage from those things... THATS IT 2 dmg. His mending took care of that liek it was nothing let alone all the other buffs on him.... I could not believe what I saw. I am now of the belief that if you take the time to figure out how to play the game and learn the different builds. ANYTHING is possible in this game... ANYTHING!!!
I'm not handing out any cookies for 105 solo monks...
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Old Aug 17, 2005, 08:22 AM // 08:22   #19
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Ingram, yes the invincimonk build means that a mo/wa can tank nearly anything as long as his enchants are up. I am not arguing the game is too difficult. My sole argument is that lowering the drop rate only worsens the economy, which is directly opposite the effect that arena.net was looking for. They have to have all flunked economics in high school. Supply goes down = prices go up. Yet they are expecting nerfed drop tables to stabilize the economy. ??? Color me confused.
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Old Aug 17, 2005, 08:34 AM // 08:34   #20
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This game wasn't meant to be soloed, so that's not a problem at all. There are still a few areas though and of course now with the 105/55 monks the elite areas are soloable for them. But, for the most part this was meant to be a group game either with humans or henchies. And even some missions "Thunderhead Keep" aren't easily won with henchies, but, I'm glad cause many missions an areas are very easy even with henchies or just a few henchies.

I've scored 3 superior runes in 3 months, I haven't farmed that much though, just playing the map basically, but, I have to admit the 3 superior runes came on farming runs and not regular exploration. Sup Marksmanship, Superior Hammer Mastery and Superior Expertise. No one wanted Superior Expertise so it got sold for beans. Sup Marksmanship and Superior Hammer Mastery brought me 10k each. I don't enjoy hawking items so I sold them bascially for what was offered reasonably in a short amount of time. Having to sell items to other players is the most boring part of the game for me (I'm just not the trader type) and I can't wait for some form of ingame auction house/machine system hopefully like Star Wars Galaxies has. I certainly hope it's not like Everquest or Everquest 2 where you have to STAND in one spot and let people come up to you and purchase items from your stiff NPC like trader. That is no more helpful than just standing there hawking them for real.

I don't have a problem with drop rates, but, I have to admit the prices of some of the Superior Runes are a bit rediculous 90 plat for Superior Absorption which is only 1 more point than Major?? Cmon. And then Superior Vigor that's around 55 plat once again only 10 more hps vs a Major? Cmon. And since the 105/55 monk builds those Superior runes are pretty high priced as well. It's bad enough the fissure/15k armor costs 600k a piece, I don't think that most of the players need another money sync like runes are giving us. And also with so many monks now playing 105/55 builds it's rather hard to get a decent group for UW/FOW as well. They'd as soon solo and get all the loot as to share as I have surmized that 99% of most players are greedy. I spent 2 hours trying to get in a UW/FOW group and never got invited to a single one. All I saw for those 2 hours were "MONKS NEEDED". So, what now? Am I to resort to creating a Mo/W so I can play in UW/FOW and become a greedy bassturd like everyone else? They took away the henchies from us going in there, I say at least give them back to us and make them at least decent with good play out of the human players. I don't think players should be penalized from a zone or area just because there aren't any human monks around or willing to join any groups.

I'd say 95% to 98% of the game I enjoy though. There's always going to be things about every game we are going to find dissatisfaction with. I'll continue to play until D&D online comes out, then I will go there. I doubt I will buy the expansion though unless some things are changed for the better, prices on runes and entry into all zones by players of at least certain levels and henchies an "option" for all of them.
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